Beynon, W.M.
and Chan, Z.E.
(2009)
Computing for construals in distributed participatory design - principles and tools.
Technical Report.
Department of Computer Science, Coventry, UK.
Abstract
Distributed participatory design aspires to standards of inclusivity and humanity in introducing technology to the workplace that are hard to attain. The demands it makes upon the development and use of computing technology are particularly topical, as the potential for automation and distribution through embedded and mobile devices continues to develop. Standard views of computation propose ways in which to interpret all products of computing as programs, but give limited conceptual support for understanding computer-based design artifacts whose role in communication and elaboration eludes capture in a functional specification. Empirical Modelling is a body of principles and tools that can be applied to the development of a variety of computer-based artifacts relating to analysis, design and use that are most appropriately interpreted as construals rather than programs. This paper, a revised and extended version of Beynon and Chan (2006), illustrates some of the ways in which Empirical Modelling principles can be used in developing construals that can assist distributed participatory design. The theme adopted for illustrative purposes is that of understanding the quintessentially British game of cricket, renowned for the complexity and subtlety of its rules and its rich concepts and vocabulary.
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